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Phtrainer 3.x Release Rate Topic: ***** 8 Votes

#1 User is offline   phalzyr 

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Posted 22 May 2007 - 12:06 PM

Thanks go to Cyberops and the others who helped us long ago get some of these memory addresses. Please use this thread to give me suggestion, Requests, or just state a comment about this trainer.

Look on this sight's downlod/files & Patches area to get it. You must be a member of this site with one post to see that link or click below.
http://www.addictedf...amp;showfile=79

Alternative Downloads:
File Front
Hooked On Pirates

VISTA USERS: Either Give The trainer Run As Admin Rights or Turn Off UAC (User Access Control). Do this Via the Control Panel/User Accounts program. you can also right click on the icon and give it "rus as admin rights" or something like that, but UAc is an annoying featuer to have on at the moment.

FAQ:
Q. Does this work with my version of the program? (Usually 1.02 patch)
A. YES! It also works for one downloaded version without any work. You can also MAKE it work with any non-preset versions.

Q. How do I know if it is working, and how do I use it?
A. To see if you have it setup for the right version check the Gold value under personal status tab. If it is correct then it is working. If not you need to change version or use the "Set Offset" feature if your version is not on the list.
A. Use It by simple unzipping it anywhere and running it. You can check the boxes for the features you want, and note the hotkeys listed next to certain ones (ALT-F1 for teleporting to first pirate). Simply press this hotkey while playing game to activate or toggle the feature it corresponds to.

Q. My Game is crashing is that due to your trainer?
A. First, I do not believe my trainer is the cause IF (a big IF) the version is set correctly (See previous question). Some other mods have been known to cause an issue with SMP itself not only my trainer.
A. Second, If it is crashing during Alt Tabbing in and out of game: That is a known issue with the game itself, try lower water detail and if need other graphic settings.
A. Third, If crashing at other times like loading a game and unpausing as I've had happen. This also is probably not do to my trainer. I relieved this myself by making the game windows 2000 compatible.
A. If you suspect my trainer is the cause let me know what features you have turned on and if you can send me a saved game and I'll look into it.

Known Issues:
1. I can't tell when you load a saved game. but can compare game date: So if you load one that is < 11 days ahead of other one: (If you load a game that is less date wise or more than 10 days this does not apply)
A. "Promotion Difficulty" Features active will carry over remainder values and might keep old game values.
B. "Promotion Difficulty" Checkbox features might activate if favor of new game is 1-5 less of old game.
C. "Reset Favor Upon Promotion" will fire if your loaded game is one rank higher than current game.

Features:

Status Tab:
* Never Age - Stay 18 forever (this will lock the year to whatever your start year is.)
* Be 18 In Sword Fight - Don't get punished for being old in sword fights. Doesn't lock year.
* Happy Crew - Keeps your crew happy as long as you have a descent amount of gold upon you.
* Rich / Well Stocked Shops - Makes town stores have a lot of gold and supplies.
* Lock Camera's Zoom - Stops the camera from zooming in and out so darn much when getting near land.
* Auto Dance - Always make the right moves while dancing.
* Always Graceful - When Dancing Make perfect moves. Must have auto dance on.
* Lock cities in the known state - You can always get their info
* Change settlements into towns with/without a chance to become pirate havens. Change Jesuit missionaries into other types. (These towns can't be attack but can do everything else a town can.)
* Double all population/soldiers of towns. Either All, nearest, or special (Selected) Town.
* Make Towns Rich. Either All, nearest, or special (Selected) Town.
* Change Town Owner. Either All, nearest, or special (Selected) Town.
* Randomize All Towns' Owner.
* Make Town's Daughter Beautiful. Either All, nearest, or special (Selected) Town.
* Raymond/Montalban Options - Change their ship, Max Crew, Max Guns, Speed Boost

Personal Status Tab:
* Change Difficulty of game.
* Change selected skill.
* Edit/Lock Crew, Supplies, and commodities.
* Change your rank/wanted status for each nation
* Receive Warning When You Get Enough Points + Warning Level For Next Promotion (I.E. You have a value of 20 in the warn field. To go from LOM to First rank it will play sound upon and every point gained after 22. To from 4th rank to 5th it warn you upon and every point after 32.) This will help in getting more land when getting promoted.
* Change what special items you have.
* Change Promotion difficulty so it takes more favor to achieve a promotion.
* Loss Of Favor Makes Wanted - If you attack a nation's city or ship you loose all favor and get a price on your head.
* Loss Of Favor Loses Promotions - Strips you of your rank for the given nation if you attack their ship or town.
* Reset Favor Upon Promotion - When receiving a promotion all favor will be removed making it take longer to get promotions.
* Complete Lost Relatives, Lost City, Quests and/or maps.
* Reset Lost Relatives Quest.
* Keep Min Food At One Month Supply
* Create Phantom Cannons For Battle - You'll Always get maximum Cannons For battle Whether You Have Them Or Not

Fleet Status Tab:
* Set Your ship and Enemy ship to have a minimum ship speed in the world or battle (seperately)
* Change what your ships are, what upgrades they have, repair them, or sink them
* Instantly Stop your ships or all other ships
* Anchor your ships or all other ships
* Change what specialists you have
* Make your ships unable to get hurt.

Battle Tab:
* No Reload for Your ship and/or enemy - You don't have to wait to fire again.
* Enemy Only fire Cannons Once
* Change/Lock amount of crew and guns in battle
* Destroy Enemy Sails, Crew, or Hulls (separately)
* Make your pirates never die in land battles
* Make your pirates never run out of movement points in land battle
* Instantly win land battles
* Change who is at war
* Keep people at war never letting them cease a conflict
* Resurrect, give selected ship, speed boost, and all upgrades to Top Ten. Separate options. Also can set a time delay for them to resurrect.
* Set/Clear Default Resurrection Data! This allows you to set the pirate's information upon starting a new game and using it until you clear it. This way they won't appear at the location they were when you started trainer but the set location.

Teleport Tab:
* Set and go to anywhere instantly (some have default locations for you but you can overwrite/reset them) now 12 places to set.
* Go to any of the Top Ten pirates. Note if they are in a town it might do something funny so just teleport again.
* Go to Baron Raymando or Marquis Montalban.
* Go to Selected Special City (Note some cities might cause you to teleport elsewhere on exit)

Version 3.19
* Added - Status Tab - Change Indian Into Other owned.
* Added - Program Title - Offset will now show next to title to make it easier to tell it to me and be sure it is what is being used.
* Fixed - Bigpond Version Was unselectable... trymedia is same offset... Steam is same as normal 1.02?
* Fixed - Some Missing Log Entries.
* Changed - Status Tab - Seperated The change town options.

Version 3.18
* Fixed - Crashing Issue With Rich/Well Stocked Shop (And Possibly Other Features that caused crash on loading game)
* Fixed - Hotkey for Drop Anchor, Enemy Instant Stop, Zoom Lock, Battle Crew Lock And Battle Guns Lock Was misbehaving.
* Fixed - Drop Anchor was not functioning properly
* Fixed - Making Ray/Monty Ship a Certain Type would make Henry Morgan ship act strangely
* Change - Give 1000 gold plundered status when resurrecting pirates. This way there won't be a delay(sometimes a long one) before there stats increase.

Version 3.17
* Fixed - Caused By Condensed Memory Location Array - Dropping Anchor For Players Ships Would Set Difficulty level to Apprentice
* Fixed - Caused By Condensed Memory Location Array - Dropping Anchor For Others Would Give Henry Morgan A War Canoe
* Fixed - Personal Status Tab - Reset Favor Upon Promotion Feature - Was not functioning as intended.
* Fixed - Personal Status Tab - Increase Population By #% Every Month - When Never Age / Lock Year Used at same time it wouldn't fire for restart of year.
* Fixed - Teleport Tab - When resetting teleport to default facing was not reset.
* Fixed - Battle Tab - Time Delay for pirate's resurrection was being saved to registry wrong, causing 120 to be selected if you had selected 60 and such.
* Fixed - Battle Tab - Time Delay for pirate's resurrection - 5 second delay wasn't calculated properly
* Fixed - Battle Tab - Unlimited movements - If they attacked or went into forest they'd no longer be selectable.
* Fixed - Battle Tab - Immortal Pirate - Units would still route
* Fixed - Application Title after starting so only one instance will run at a time. (More Than One could Cause SMP To Hang)
* Added - Battle Tab - Set/Clear Default Resurrect Data For Pirates. (See Features Section Of Readme For Further Info)
* Added - Battle Tab - Speed Boosts For Pirates
* Added - Resolution Compatibility. I put everything in scrollboxes so it fits better on screens less than the size of my form.
* Added - Teleport Tab - Sound To setting a teleport location.
* Added - Locked Fields - Now saves to registry the locked status and value, and loads when starting trainer.
* Added - Battle Tab - Enemy Only fire Cannons Once
* Added - Status Tab - Raymond/Montalban Option - Change their ship
* Added - Status Tab - Raymond/Montalban Option - Max Crew for their ship
* Added - Status Tab - Raymond/Montalban Option - Max Guns for their ship type
* Added - Status Tab - Raymond/Montalban Option - Minimum Ship Speed
* Added - Status Tab - Raymond/Montalban Option - Minimum Battle Speed
* Added - Status Tab - Effect All Towns - Make Owner
* Added - Status Tab - Effect All Towns - Randomize Owner
* Added - Status Tab - Effect All Towns - Beautiful Daughter
* Added - Teleport Tab - Place 8 To be Jamaica Channel By Default (Will Not Overwrite Ones You Have Set Without Using Reset To Default Button)
* Added - Teleport Tab - Place 9 To be St. Augustine By Default (Will Not Overwrite Ones You Have Set Without Using Reset To Default Button)
* Added - Personal Status Tab - Keep Min Food At One Month Supply
* Added - Personal Status Tab - Create Phantom Cannons For Battle - You'll Always get maximum Cannons For battle Whether You Have Them Or Not
* Added - Teleport Tab - Go to Selected Special City (Note some cities might cause you to teleport elsewhere on exit)
* Added - Personal Status Tab - Audiable Warnings for when you get (enough points plus whatever value you have in the warn field) above what is needed for promotion. If you put a 0 in this field you can get wrned when you have enough for promotion. Each Nation has a unique sound.
* Removed - Battle Tab - Destroy Enemy Guns Because it is no longer needed
* Changed - Personal Status Tab - Loss Of Favor Features now can tell almost every time you enter a battle and activate.
* Changed - Battle Tab - Give Top Ten SOTL -> Make Ships: Selection (Selection Of tier 2 and tier 3 ships).
* Changed - Overall - Minor Code Changes
* Changed - Get Closest town to get from memory location rather than manually looking through all towns.
* Changed - Get Closest Ship to get from memory location rather than manually looking through all Ships. (It counts our ships as 0-7)
* Changed - Teleport Tab - Combined Monty/Raymond Teleport Since Only one can be on map at a time and it stores ship # in same memory location for both. (I kept old code that will fire if they are not on the pointed to ship which can happen rarely)
* Changed - Layout Of Some Areas

Version 3.16 (May 20, 2008)
* Fixed - Battle Tab - Resurrect Pirate Routine would cause a game crash in certain situations. (Last version memory condensing did not create this)
* Fixed - Status Tab - When Using Set special city feature no sound was played.
* Fixed - Captain's Log - Locking Battle Crew/Guns Was putting a non-descriptive message in the log.
* Added - Battle Tab - 5 Second Delay option For Ressurect Pirate.
* Changed - Status Tab - Make Owner Features now make settlements rather than cities for those that were settlements.
* Changed - Status Tab - Make Owner Drop down now has Indian and Jesuit by default. It will NOT set main cities to these but give an error sound.
* Changed - Teleport Tab - Added error sounds to teleporting so if person isn't found it plays that sound.
* Changed - When Locking a value such as gold, the edit field will now be disabled. (Unlock to change value)
* Changed - Battle Tab - Now Disables "Lock Them At This" Checkboxes when choosing "Keep them at war".

Version 3.15 (May 13, 2008)
* Fixed - Personal Status Tab - "Loss Of Favor" Features - When getting promoted in town it would activate sometimes.
* Fixed - Getting Out of game and back in without restaring trainer, the trainer would stop working. Now it checks Starting Year value and if at 0 it'll reset itself.
* Fixed - Status Tab - "Be 18 In Sword Fights" Feature made date flash IF you abandon game in middle of fight then load a game.
* Fixed - Status Tab - "Be 18 In Sword Fights" Feature made player go to winning spot IF you start the trainer While at start position of a fight.
* Fixed - Using "Enemy No Reload" Feature Would create a message in log for it and "Promotions Go Away".
* Fixed - Using "Loss Of Favor Loses Promotion" Feature would not create a message in log when activating/deactivating.
* Fixed - After changing the difficulty multiplier one could not set it back to 0.
* Fixed - Captain's Log - Several Features would create a log entry when you gained something legit wise through normal game means.
* Fixed - Captain's Log - Get Closest ship was one less than it should of been.
* Fixed - Captain's Log - Get Closest Ship would calculate for sunken ships that no longer exist.
* Fixed - Personal Status Tab - Promotion Difficulty custom value not read into custom field upon startup.
* Fixed - Fleet Status - Drop Anchor was not stopping flagship.
* Fixed - Captain's Log - When Locking Certain Feature Message Was Not Accurate
* Added - Personal Status Tab - Reset Favor Upon Promotion Feature - When receiving a promotion all favor will be removed making it take longer to get promotions.
* Added - Teleport Tab - Testing For Baron Raymando And Marquis Montalban (IF all is reported well I'll add more features for them)
* Changed - Battle Tab - Now Disables Combobox when checking the "Lock Them At This" box next to them.
* Changed - Teleport Tab - It now saves ship's heading also when setting a teleport point.
* Changed - Status Tab - "Be 18 In Sword Fights" Feature - Now if you load trainer while in a fight it will not activate until that fight is over.
* Changed - Captain's Log - Not list all the initial features turned on.
* Changed - Hotkey For Sturdy Ships To Alt-F12 so Teleport to monty could be Alt-F11
* Changed - Condensed Memory Location Array - Hopefully nothing stops working.

This post has been edited by phalzyr: 30 July 2008 - 12:38 PM

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#2 User is offline   Dzyeph 

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Posted 23 May 2007 - 09:36 AM

Not sure if it's just me or not but I can't seem to find the 3.0 release in the downloads. Also been having an issue with the performance of the 3.0 beta, it kills my game somewhat when running it whilst the 2.12 runs perfectly well, again not sure if that's down the beta or if it's just me :rolleyes:
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#3 User is offline   phalzyr 

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Posted 23 May 2007 - 12:36 PM

View PostDzyeph, on May 23 2007, 04:36 AM, said:

Not sure if it's just me or not but I can't seem to find the 3.0 release in the downloads. Also been having an issue with the performance of the 3.0 beta, it kills my game somewhat when running it whilst the 2.12 runs perfectly well, again not sure if that's down the beta or if it's just me :rolleyes:


Krifos Hasn't approved my upload yet :(. Hopefully soon. Performance? What version of SMP are you using if not 1.02 beta won't work for you. Is there any specific featture that kills the game? Try disabling a feature then playin some more then another until you see which feature is causing the problem. I'd appreciate it. My top thoughts is Dance boost lock, immortal pirates, and unlimited movements. They lock shared fields. The last two shouldn't be locked when not in a land battle, I think I'll look at those two memory usages out of battle and see if their is a pattern I can limit it from changing...

BTW: do you know which release of the beta you have? I released three different versions. Do you have a version selction option (that didn't work)? Do you have ressurect top ten? If yes to first then version 3rd beta release. If yes to only 2 then 2nd, if no to both then first. I added some code other than features to third release is why I asked.

This post has been edited by phalzyr: 24 May 2007 - 12:18 PM

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#4 User is offline   Dzyeph 

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Posted 23 May 2007 - 12:47 PM

View Postphalzyr, on May 23 2007, 01:36 PM, said:

View PostDzyeph, on May 23 2007, 04:36 AM, said:

Not sure if it's just me or not but I can't seem to find the 3.0 release in the downloads. Also been having an issue with the performance of the 3.0 beta, it kills my game somewhat when running it whilst the 2.12 runs perfectly well, again not sure if that's down the beta or if it's just me :rolleyes:


Krifos Hasn't approved my upload yet :(. Hopefully soon. Performance? What version of SMP are you using if not 1.02 beta won't work for you. Is there any specific featture that kills the game? Try disabling a feature then playin some more then another until you see which feature is causing the problem. I'd appreciate it. My top thoughts is Dance boost lock, immortal pirates, and unlimited movements. They lock shared fields. The last two shouldn't be locked when not in a land battle, I think I'll look at those two memory usages out of battle and see if their is a pattern I can limit it from changing...

The only things I use in the trainers are never aging/lock year and always-happy pirates (prefer playing as much as I want as opposed to when the game tells me I have to stop), the game (it is version 1.02) doesn't crash or anything but the framerate just gets very choppy when I'm running the 3.0 beta, with 2.12 it runs fine with the equivilent trainer functions enabled at max graphics detail settings across the board. I tried disabling both the never aging and the always happy buttons on the 3.0 beta but the choppiness is still there.

edit: you added the d/l link in your post :happy: I'll try that to see if I get the same performance whack.

second edit: running the 3.0 release with no options enabled at all gives the same performance hit.

This post has been edited by Dzyeph: 23 May 2007 - 12:52 PM

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#5 User is offline   phalzyr 

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Posted 23 May 2007 - 01:13 PM

A performance hit... DOH my old version used 100ms as a lock interval instead of 10ms... I keep forgetting my computer is fast :D. Ok try downloading again. I also gave option to change value even higher if need be, it now will default to 100ms. Let me know if that fixes the performance issue for you.

I'll be away from my desk the rest of the day so might not be able to get back to any reply until tomorrow.

This post has been edited by phalzyr: 23 May 2007 - 01:22 PM

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#6 User is offline   Dzyeph 

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Posted 23 May 2007 - 01:23 PM

View Postphalzyr, on May 23 2007, 02:13 PM, said:

A performance hit... DOH my old version used 100ms as a lock interval instead of 10ms... I keep forgetting my computer is fast :D. Ok try downloading again. I also gave option to change value even higher if need be, it now will default to 100ms. Let me know if that fixes the performance issue for you.

Yay that fixed it :) Had done a few tests to see what the performance problem was, when with no options on and the game just in the main menu, the CPU usage of the 2.12 version was 0% and the old 3.0 was 40-50%, the new 3.0 you've just put up is about 3-5% so still a bit more than the 2.12 it seems but it's smooth and playable now, thank you :)
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#7 User is offline   Dzyeph 

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Posted 23 May 2007 - 01:59 PM

Sorry to double-post but hit a new snag, now that it's working I've found a slight problem, when loading a saved game, ships in the players fleet that aren't the flagship seem to lose all their upgrades (I started a new game just to make sure it wasn't an issue between using the different versions)
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#8 User is offline   phalzyr 

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Posted 24 May 2007 - 12:23 PM

View PostDzyeph, on May 23 2007, 08:59 AM, said:

Sorry to double-post but hit a new snag, now that it's working I've found a slight problem, when loading a saved game, ships in the players fleet that aren't the flagship seem to lose all their upgrades (I started a new game just to make sure it wasn't an issue between using the different versions)


Try 3.02 and let me know if it still does it. (make sure to start pirates first and check to see if they have upgrades ;) See first post for link and history list of the other things I changed.

I'm not at home so can't check that change myself but I think I see where the issue is. I was running a routine when ANY checkbox was checked and in that routine it does all ships, thus on getting values it'd set the flagship and then make all other have none since it hadn't "gotten" their values and checked their boxes yet. I added an if statement (easily since I split get and set routines), so that checking boxes does nothing while it is getting the values. Tell me if this fixed it for you, I'll check tonight myself.
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#9 User is offline   Dzyeph 

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Posted 24 May 2007 - 01:49 PM

View Postphalzyr, on May 24 2007, 01:23 PM, said:

View PostDzyeph, on May 23 2007, 08:59 AM, said:

Sorry to double-post but hit a new snag, now that it's working I've found a slight problem, when loading a saved game, ships in the players fleet that aren't the flagship seem to lose all their upgrades (I started a new game just to make sure it wasn't an issue between using the different versions)


Try 3.02 and let me know if it still does it. (make sure to start pirates first and check to see if they have upgrades ;) See first post for link and history list of the other things I changed.

I'm not at home so can't check that change myself but I think I see where the issue is. I was running a routine when ANY checkbox was checked and in that routine it does all ships, thus on getting values it'd set the flagship and then make all other have none since it hadn't "gotten" their values and checked their boxes yet. I added an if statement (easily since I split get and set routines), so that checking boxes does nothing while it is getting the values. Tell me if this fixed it for you, I'll check tonight myself.

Yep 3.02 seems to have it fixed (at least to the extent of the bits that I use of it) :)
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#10 User is offline   phalzyr 

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Posted 24 May 2007 - 03:39 PM

View PostDzyeph, on May 24 2007, 08:49 AM, said:

View Postphalzyr, on May 24 2007, 01:23 PM, said:

View PostDzyeph, on May 23 2007, 08:59 AM, said:

Sorry to double-post but hit a new snag, now that it's working I've found a slight problem, when loading a saved game, ships in the players fleet that aren't the flagship seem to lose all their upgrades (I started a new game just to make sure it wasn't an issue between using the different versions)


Try 3.02 and let me know if it still does it. (make sure to start pirates first and check to see if they have upgrades ;) See first post for link and history list of the other things I changed.

I'm not at home so can't check that change myself but I think I see where the issue is. I was running a routine when ANY checkbox was checked and in that routine it does all ships, thus on getting values it'd set the flagship and then make all other have none since it hadn't "gotten" their values and checked their boxes yet. I added an if statement (easily since I split get and set routines), so that checking boxes does nothing while it is getting the values. Tell me if this fixed it for you, I'll check tonight myself.

Yep 3.02 seems to have it fixed (at least to the extent of the bits that I use of it) :)


Great :) The ship upgrades are the only thing that is done that way so...
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#11 User is offline   phalzyr 

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Posted 26 May 2007 - 01:56 PM

Ok, I updated to version 3.03 fixing a couple bugs that seperateing the get and set values routines caused and add a new feature for those that don't like to age but want the year to progress.
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#12 User is offline   Groundshaker 

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Posted 26 May 2007 - 10:22 PM

sorry if this has been answered already but where can the trainer be dl'ed from? the link I found in another post for this trainer doesn't work

oh well, unless the trainer works with the patch installed

This post has been edited by Groundshaker: 27 May 2007 - 06:33 AM

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#13 User is offline   DJ1 

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Posted 27 May 2007 - 10:56 AM

GREAT STUFF!!

I will definitely use the dancestuff and double soldiers/citizens while playing career

thanx for a great work.. :)
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#14 User is offline   Dzyeph 

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Posted 27 May 2007 - 10:37 PM

View PostGroundshaker, on May 26 2007, 11:22 PM, said:

sorry if this has been answered already but where can the trainer be dl'ed from? the link I found in another post for this trainer doesn't work

oh well, unless the trainer works with the patch installed

It's available in the downloads section here and it works with patched versions of the game

Enjoying SMP with your work Phalzyr, very nice work :)
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#15 User is offline   Groundshaker 

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Posted 28 May 2007 - 06:21 PM

the trainer works perfectly, thanks alot! :pirate:
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