most amazing story what is your most amazing Pirates! story
#1
Posted 05 October 2006 - 10:25 PM
#2
Posted 06 October 2006 - 01:57 AM
#3
Posted 06 October 2006 - 03:10 PM
#4
Posted 06 October 2006 - 03:41 PM
#5
Posted 06 October 2006 - 09:47 PM
#6
Posted 09 October 2006 - 01:05 PM
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#7
Posted 09 October 2006 - 02:25 PM
pyrate214, on Oct 9 2006, 06:05 AM, said:
I _think_ I understand this one.
If you happen to be in a crowd of ships from different nationalities, if you select a large ship (galleon or bigger) to be your target, if any of the other ship _types_ qualify for escort duty (sloops or bigger), and if you are currently hostile to them (you've shot at their ships or towns on occasion), then one of them may get sucked into the battle as an involuntary escort. It may be that the two ships' nations are currently at war, but they are both shooting at _you_, at least for that battle.
#8
Posted 09 October 2006 - 08:14 PM
I happened to discover both Montalban and Raymondo sailing together in the vicinity of Cartagena. Attacked Montalban first because he is the better swordsman and I wanted to have all my crew available to deal with him. Got a good position off his bow and blasted him with round shot. Normally I would use grape, but since you can't actually sink the named evil guys, I decided to use round and take out a few cannons as well as crew, just in case he managed to get me in a broadside (which seems to happen with these guys more than other ships). Anyway, defeated him then took on Raymondo without incident.
Since I was persona-non-grata with Spain at the moment, I sailed with both damaged ships to Santa Marta which had been the nearest English port when I started the battle. But during the course of my fighting the French had take it over and I was only a Baron with the French so I couldn't repair the ships for free. I happened to notice, though while I was talking to the Shipwright that Montalban's ship had 250% hull damage. Didn't know that was possible.
Well I left town to try to make it to the English port of Maricaibo which was just around the corner. But as soon as I left St. Marta, Montalban's ship immediately sank. I guess the unsinkable property gets removed when you enter a port. Well I had the forsight to save the game just after winning those battles so I reloaded and sailed directly for Maricaibo. Unfortunately, a Spanish pirate hunter caught up with me and started shooting. I ignored her since my understanding is that you can't be sunk unless you actually engage in combat. Evidently that only applies to the flagship or maybe it was a side-effect of that 250% damage but the pirate hunter was shooting at Montalban's ship and soon sunk her.
Okay fine. I could have just written this off as a learning experiance but I was starting to get annoyed. So I reloaded one more time and decided to land on the headland between Santa Marta and Maricaibo and walk the rest of the way. I wasn't sure if this would work but I figured it was worth one last attempt. But as soon as I landed, the damned pirate hunter sailed after me across the hills of the Spanish Main!
Fortunately it didn't do any further damage to my ships and I was able to reach Maricaibo, repair all the vessels and sell them off as originally planned. But, man, what an ordeal!
#9
Posted 09 October 2006 - 11:45 PM
CaptainPatch, on Oct 9 2006, 10:25 AM, said:
pyrate214, on Oct 9 2006, 06:05 AM, said:
I _think_ I understand this one.
If you happen to be in a crowd of ships from different nationalities, if you select a large ship (galleon or bigger) to be your target, if any of the other ship _types_ qualify for escort duty (sloops or bigger), and if you are currently hostile to them (you've shot at their ships or towns on occasion), then one of them may get sucked into the battle as an involuntary escort. It may be that the two ships' nations are currently at war, but they are both shooting at _you_, at least for that battle.
That makes a lot of sense. I bet your right about that. Good job figuring that out, I would have never figured it out. I geuss having an IQ above 160 can help a lot.
Try solving Jack of Clubs' problems, can't think of anything that could cause them, maybe they were just simple glitches that just happened to appear.
#10
Posted 10 October 2006 - 02:48 AM
badreligion, on Oct 9 2006, 04:45 PM, said:
From the tale that he related (highly entertaining I'd like to say!) there was only one actual glitch: that was the pirate-hunter sailing across land. [And I even have an explanation for that one: the map's coastline is precise, but the ship icons and graphics are "larger-than-life". So as long as at least a small part of the ship icon or graphic is still in the water, the entire ship is considered to be in the water. This would allow for a ship to actually run on top of a shore party on the beach. But now if the party was pretty far inland and the ship was entirely out of the water (allowing for low tide/high tide wave action), then that is a different story.]
The 250% damage is a quirk of an artificial situation. Since the program won't permit a villain's ship to actually sink from the damage, it means the damage simply keeps on accumulating. The "does-the-ship sink" calculator has been temporarily turned off so your character can board and confront the villain. If you get a repair bonus for having a Carpenter, it is applied before you get to the booty screen. Then when you return to the navigation screen, if there is _any_ change in the ship's condition, the calculator is activated, and if the calculator sees the ship's damage exceeds 100%, _then_ it sinks. Once you get into port it might be possible that you can sail out again -- _if_ you don't go to the Shipwright; if you do see him, the calculator has to be consulted to see how much damage needs to be repaired, and that means if you hit the water thereafter, the ship will sink.
So, will all that suffice as a possible explanation? :huh:
#11
Posted 10 October 2006 - 02:15 PM
Also, I never knew that Monty and Raymondo could not be sunk. Always thought that with enough round shot anything will sink. If this is the case though it would seem to make sense that, as long as you're near a friendly port, to pound the daylights out of them with round shot till they are out of cannon or close to none. Can some one confirm this?
#12
Posted 11 October 2006 - 09:03 PM
I did some playing with the saved game after I had successfully resolved the matter. I don't think it is strictly necessary to visit the shipwright in order for the do-not-sink status to be reset. It seems that any time I went into port, the ship would sink immediately on sailing out. But that does not mean that the damage calculation is not the culprit. It is possible that that calculator fires whenever the ship enters port or possibly whenever the navigation screen is entered. The latter would seem to be counter-indicated by the fact that she didn't sink immediately after the duel with Montalban (I had another battle with Raymondo afterwards and a bit of sailing to Santa Marta) but there may be some sort of timer. That would certainly explain why the pirate hunter was able to sink her, which I had thought impossible outside of player-initiated combat. I had been assuming that it was just the fact that it was not my flagship, but now I wonder.
Dvoid: I have never seen a double retreat happen, but I have seen my people retreat several seconds after I had thought they survived. I wonder if there is some calculation that determines whether the enemy will flee or wait for the next round that is independent of the calculation for your own men. Did both sides flee simulutaneously or did the defenders flee first then your troops?
#13
Posted 12 October 2006 - 02:22 PM
Jack of Clubs, on Oct 11 2006, 02:03 PM, said:
Actually, it stands to reason that the does-the-ship-sink calculator would be accessed as you entered port because you _might_ go to the Shipwright, and how much he offers you for the ship is affected by the condition of the ship. As for sinking outside of combat, whenever _any_ ship in your fleet sails across a reef, that ship will take damage -- and if that makes its damage exceed 100% you get to see the ship's icon on the navigation map roll over and disappear beneath the waves.
#14
Posted 12 October 2006 - 02:28 PM
[/quote]
I don't remember the exact sequence, but I do believe that you are right and one side fled first.
#15
Posted 12 October 2006 - 04:34 PM
Jack of Clubs, on Oct 9 2006, 08:14 PM, said:
I happened to discover both Montalban and Raymondo sailing together in the vicinity of Cartagena. Attacked Montalban first because he is the better swordsman and I wanted to have all my crew available to deal with him. Got a good position off his bow and blasted him with round shot. Normally I would use grape, but since you can't actually sink the named evil guys, I decided to use round and take out a few cannons as well as crew, just in case he managed to get me in a broadside (which seems to happen with these guys more than other ships). Anyway, defeated him then took on Raymondo without incident.
Since I was persona-non-grata with Spain at the moment, I sailed with both damaged ships to Santa Marta which had been the nearest English port when I started the battle. But during the course of my fighting the French had take it over and I was only a Baron with the French so I couldn't repair the ships for free. I happened to notice, though while I was talking to the Shipwright that Montalban's ship had 250% hull damage. Didn't know that was possible.
Well I left town to try to make it to the English port of Maricaibo which was just around the corner. But as soon as I left St. Marta, Montalban's ship immediately sank. I guess the unsinkable property gets removed when you enter a port. Well I had the forsight to save the game just after winning those battles so I reloaded and sailed directly for Maricaibo. Unfortunately, a Spanish pirate hunter caught up with me and started shooting. I ignored her since my understanding is that you can't be sunk unless you actually engage in combat. Evidently that only applies to the flagship or maybe it was a side-effect of that 250% damage but the pirate hunter was shooting at Montalban's ship and soon sunk her.
Okay fine. I could have just written this off as a learning experiance but I was starting to get annoyed. So I reloaded one more time and decided to land on the headland between Santa Marta and Maricaibo and walk the rest of the way. I wasn't sure if this would work but I figured it was worth one last attempt. But as soon as I landed, the damned pirate hunter sailed after me across the hills of the Spanish Main!
Fortunately it didn't do any further damage to my ships and I was able to reach Maricaibo, repair all the vessels and sell them off as originally planned. But, man, what an ordeal!
The pirate hunter sailed across land? I have sailed across land due to a quirk
that put me sailing in the Pacific. It looks as if you are sailing on an open
ocean, but if you check the map it shows you over land.
Lots of screen shots in the Bugs forum on this land sailing.
"Ever sail the Pacific" and "Pacific Update"
Would love to see a screen shot of your map...

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